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Mirsam Studio
03

UI/UX Design

Interfaces for products and applications, where the measure is whether someone finishes the task — not whether the screen looks good in a portfolio.

UI/UX Design

The problem

Internal tools are usually designed by whoever built them, so they mirror the database rather than the job. Staff learn the workarounds, and the cost shows up as training time and quiet errors.

Our approach

Start from the flows people actually repeat, then design the density those flows need. Status carried by a shape and a word, never colour alone — a list of forty rows should be readable at a glance, and still work for someone who cannot distinguish red from green.

What's included

  • 01Flows, wireframes and information architecture
  • 02Interface design for dashboards, portals and admin tools
  • 03Component libraries your developers can build against
  • 04Forms that validate on blur and recover from error
  • 05WCAG AA contrast, keyboard paths and focus order

How it runs

  1. 01

    Observe

    What the work actually is, before deciding what the screen should be.

  2. 02

    Structure

    Flows and hierarchy, agreed before a single pixel.

  3. 03

    Design

    Screens, states, and the empty and error cases nobody remembers.

  4. 04

    Test

    Walk the real tasks, at real density, with real volumes.

Where we've done this

Questions

Do you only design, or build too?

Both. Design that is never built is a document, and we would rather own the result than hand over a file.

Can you work with our existing developers?

Yes. We hand over a component library and specifications rather than flat images.

Is accessibility extra?

No. Contrast, keyboard access and focus order are part of the work, not a line item.

Start with a conversation

Tell us what you need and we'll come back with scope, timeline and a number — not a brochure.

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